Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2Ywd7-ixATx-FAkqz-zVRBT-awkMC | 17/13/6 | 73.6 | 1.22 | 2026-07-02 21:44:17 · 41m 53s | |
| CSGO-ZKZyn-22JOU-HkJ2P-6nVvZ-Y6TvD | 22/15/7 | 124.6 | 1.70 | 2026-06-26 05:54:17 · 33m 11s | |
| CSGO-LN6qz-DGe6D-tEutW-DMbv9-PzBND | 24/12/9 | 124.3 | 1.81 | 2026-06-26 04:32:23 · 30m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.