Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2Suzj-XKmyi-Jpsqm-rQ7sU-rG64E | 16/18/4 | 88.6 | 1.09 | 2026-06-26 20:59:21 · 31m 13s | |
| CSGO-N588p-UxfbD-BXJ3m-7L9Hm-dsnAL | 23/17/2 | 108.9 | 1.43 | 2026-06-18 18:39:46 · 37m 49s | |
| CSGO-sKEP7-YkU8W-xGtXX-zVEGs-vWHzN | 14/16/4 | 88.8 | 1.01 | 2026-06-05 18:51:47 · 24m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.