Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aM9KW-byCuy-Yam6e-UjpNR-Mm7iL | 19/14/5 | 90.7 | 1.35 | 2026-07-02 19:24:14 · 42m 27s | |
| CSGO-VVeqR-YDeNd-QzBzu-XQS9M-xxdqA | 15/20/10 | 97.1 | 1.02 | 2026-06-30 17:38:47 · 41m 20s | |
| CSGO-6GiAk-OAvT6-zQh37-FPJsK-8HsiB | 19/14/6 | 89.4 | 1.30 | 2026-06-30 13:39:02 · 33m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.