Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DyhzO-XTHbS-dpZ2U-9K2A3-cfP7B | 13/9/12 | 78.7 | 1.45 | 2026-06-21 04:05:09 · 23m 44s | |
| CSGO-jLNq6-67MzW-y6pa8-T4OGx-cMfrM | 18/11/2 | 86.6 | 1.36 | 2026-06-21 03:29:29 · 32m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.