Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-va9MA-hEJX3-jwyGB-ve2VU-8Q9zP | 10/21/5 | 60.3 | 0.61 | 2026-07-02 12:51:13 · 28m 52s | |
| CSGO-mXpCq-F5Nmz-WEbwY-Y3ZCB-CLAMK | 10/14/6 | 57.7 | 0.83 | 2026-07-01 13:31:25 · 34m 28s | |
| CSGO-UqN4o-paVJr-7ifTi-kRL5Z-rjNYE | 18/10/7 | 113.7 | 1.65 | 2026-07-01 11:23:22 · 28m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.