Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ErQki-QtrkU-FCnZB-hrHje-84fGH | 14/15/7 | 83.8 | 1.01 | 2026-07-07 04:00:00 · 36m 14s | |
| CSGO-FeFzW-OTRc9-FbuiQ-qcCZY-BRaJD | 18/8/8 | 129.8 | 1.69 | 2026-06-30 02:11:47 · 30m 5s | |
| CSGO-4WQyN-jLbaX-cO5QM-BATVP-ab37M | 19/6/4 | 127.1 | 2.01 | 2026-06-30 01:36:11 · 23m 43s | |
| CSGO-qLWsO-tMipy-XA7Uw-OALpA-3oZEC | -/-/- | - | - | 2026-06-26 05:14:02 · 13m 30s | |
| CSGO-iwPUW-SC7iG-RQUot-5BDr7-OUYkF | 11/11/2 | 70.8 | 0.99 | 2026-06-05 03:48:28 · 31m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.