Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SkBFu-6yEwh-L2K8M-eXWXj-APxDK | 14/13/8 | 101.2 | 1.33 | 2026-06-28 20:24:09 · 25m 33s | |
| CSGO-Aetj4-5m9ip-ENNmW-iSdeX-e6siB | 15/17/8 | 87.3 | 1.18 | 2026-06-25 06:55:44 · 37m 4s | |
| CSGO-Nw3nA-WDhZE-QVv5Q-T9AO9-qAXHK | 13/15/5 | 91.7 | 0.94 | 2026-06-25 06:25:43 · 26m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.