Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fMve5-8UyDy-3azNd-UWYNH-pJGrL | 5/15/7 | 64.7 | 0.58 | 2026-07-03 13:38:29 · 23m 5s | |
| CSGO-cnfiv-ZwfPi-WQp9w-yopDH-pJGrL | 30/11/4 | 129.3 | 2.04 | 2026-07-01 11:51:15 · 28m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.