Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d5AQq-dudR4-mEhUY-zzvwh-OYTSH | 14/16/4 | 82.5 | 1.07 | 2026-07-06 20:52:26 · 29m 40s | |
| CSGO-D7Hu7-hkXYz-jtPP4-nU5Lr-oNBYN | 16/15/9 | 77.2 | 1.20 | 2026-07-06 20:15:17 · 32m 19s | |
| CSGO-2twcG-6z7ai-RTipZ-SJAoF-t9XDJ | 9/16/3 | 69.1 | 0.60 | 2026-07-04 20:33:45 · 19m 34s | |
| CSGO-5dTrH-OWoJu-jFDos-8eT5z-G3bJD | 22/14/6 | 117.2 | 1.68 | 2026-06-22 21:23:11 · 34m 35s | |
| CSGO-fMSZ3-OJfdv-cjTdW-2fXrY-BZAYN | 13/9/6 | 68.7 | 1.22 | 2026-06-22 16:30:32 · 31m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.