Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kPmyi-pUFk2-kmGi3-BMNxU-HGXbD | 16/21/7 | 72.2 | 0.92 | 2026-07-01 20:29:46 · 36m 53s | |
| CSGO-Gsx6i-ee43q-m83Zy-VOyQj-siHeB | 12/11/4 | 70.9 | 1.09 | 2026-07-01 19:43:44 · 26m 43s | |
| CSGO-5D7Sz-Ssd74-2w6Yj-uNKdK-wHZkF | 6/11/2 | 38.8 | 0.67 | 2026-06-28 22:03:12 · 21m 55s | |
| CSGO-zzFuq-DAb6t-CNEbP-Afd9X-cQaYO | 11/17/3 | 54.2 | 0.72 | 2026-06-28 20:41:09 · 34m 42s | |
| CSGO-NjvJu-ZN6OD-vzpvL-t9bvq-J3SyL | 11/4/1 | 57.2 | 1.33 | 2026-06-28 20:21:36 · 18m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.