Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GJLeK-mcrKk-s4x5e-mLyQV-bmPhG | 17/20/5 | 91.1 | 1.03 | 2026-06-29 11:31:19 · 38m 0s | |
| CSGO-d73kG-xnyMF-XHtAk-eua8a-oF7yD | 10/20/12 | 77.6 | 0.76 | 2026-06-27 21:51:16 · 33m 2s | |
| CSGO-QbuFZ-QyAta-3ExwO-DVoM5-FVoxA | 9/15/6 | 86.8 | 0.82 | 2026-06-27 18:43:44 · 34m 7s | |
| CSGO-iMenS-UhXoR-CsTXY-7axQH-9cEZG | 15/16/8 | 78.2 | 1.08 | 2026-06-24 16:32:57 · 36m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.