Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4OvGD-dTX4j-MQyjY-JiLPQ-McXTB | 17/18/9 | 86.3 | 1.14 | 2026-07-05 21:22:05 · 34m 27s | |
| CSGO-DWtk4-HezxA-QtKJj-hpY5K-5naAB | 17/8/4 | 104.2 | 1.63 | 2026-06-24 18:52:14 · 24m 5s | |
| CSGO-ULk4z-N6eCX-ezEai-SJeDN-pmXML | 14/17/1 | 61.4 | 0.87 | 2026-06-16 20:43:54 | |
| CSGO-RNFzy-5rUeL-trdVf-ZLjyJ-hxMsE | 23/16/3 | 92.4 | 1.40 | 2026-06-14 18:56:12 · 38m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.