Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x95GN-MjQkF-duuBB-au5sN-ObCRE | 13/17/5 | 51.5 | 0.82 | 2026-06-29 17:17:10 · 36m 57s | |
| CSGO-bq7jo-Yw7fF-vyrxS-OekKf-55vTC | 10/18/7 | 56.5 | 0.66 | 2026-06-21 05:33:49 · 41m 29s | |
| CSGO-ohDeG-FDdrB-EKmwp-qTX6X-nFzAC | 14/9/6 | 98.8 | 1.54 | 2026-06-21 05:02:38 · 24m 50s | |
| CSGO-X2BE9-aKBUq-2BtqH-wBviy-RrSnB | 9/17/5 | 59.1 | 0.70 | 2026-06-21 04:28:03 · 31m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.