Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jLFb9-acvnK-VinEV-bfQ6m-DttiB | 9/12/4 | 61.3 | 0.96 | 2026-06-29 19:20:22 · 24m 0s | |
| CSGO-QfFnb-2EtjA-zTyE9-Phw7t-EhMMB | 11/18/5 | 59.2 | 0.70 | 2026-06-27 19:55:28 · 28m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.