Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DJoBA-kWEbE-NWWhX-tAjnO-tGvjN | 17/11/3 | 99.5 | 1.43 | 2026-07-05 22:32:12 · 26m 16s | |
| CSGO-bxHDN-8fyPT-vVOxx-CvkvT-a6KbM | 17/12/6 | 104.3 | 1.58 | 2026-07-02 13:10:58 · 25m 41s | |
| CSGO-Wa4B5-cwLny-2EnJ6-9Nnx9-upNAK | 33/14/3 | 115.1 | 1.79 | 2026-07-01 23:24:53 · 45m 39s | |
| CSGO-34Rp7-dHLWo-iLpGo-8SuKW-XF95Q | 17/17/1 | 78.5 | 1.07 | 2026-06-23 22:26:04 · 38m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.