Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PKmdy-XcZ2z-asBcZ-K8LZa-7PVPA | 19/15/3 | 92.6 | 1.28 | 2026-06-30 18:04:10 · 34m 46s | |
| CSGO-TbBGv-NiUjT-57QTx-5OBmj-djEuA | 22/19/6 | 102.3 | 1.30 | 2026-06-27 00:28:03 · 40m 25s | |
| CSGO-VtKaO-T64DU-JBzsX-G8sbf-9jmMC | 19/4/2 | 113.5 | 2.12 | 2026-06-17 15:12:27 · 21m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.