Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Op4Ma-2Wyqx-nneak-TXp33-SpeOQ | 16/12/6 | 88.5 | 1.37 | 2026-07-03 22:05:18 · 31m 24s | |
| CSGO-vJEtH-KpFnQ-RLroo-wYFoq-J3SyL | 14/13/5 | 62.3 | 1.05 | 2026-07-03 21:23:00 · 38m 54s | |
| CSGO-pBSba-ZXR2x-fSHD4-FNCx9-Ad5FP | 27/9/4 | 112.6 | 1.85 | 2026-07-03 20:08:36 · 36m 25s | |
| CSGO-RWrOP-M78RV-Ysyu3-568jG-W9qRP | 19/15/2 | 78.1 | 1.17 | 2026-07-02 18:50:47 · 34m 7s | |
| CSGO-aECEZ-oGq49-L4Vvt-n4W9N-ObCRE | 37/18/5 | 109.4 | 1.83 | 2026-06-30 20:53:36 · 54m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.