Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bwR2V-Z6xVC-JBazZ-Rc4jQ-7wPcF | 12/11/3 | 76.1 | 1.10 | 2026-06-25 21:02:07 · 32m 12s | |
| CSGO-dvbP2-rLWiZ-FbOpw-hDic7-tKkXM | 13/18/4 | 80.7 | 0.85 | 2026-06-25 20:29:52 · 28m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.