Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d8AEn-mJiiR-y2ijq-d8Tbe-pZG8D | 13/14/4 | 69.6 | 1.01 | 2026-07-06 17:03:59 · 36m 25s | |
| CSGO-QDeNU-OW4jm-PCQV5-Up5Hv-VN3tJ | 11/18/6 | 68.3 | 0.76 | 2026-07-01 16:04:41 · 41m 32s | |
| CSGO-irMax-mJR47-rFGsi-z6nNF-kJNfN | 23/10/3 | 108.0 | 1.80 | 2026-06-27 17:18:16 · 29m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.