Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JmtQf-Yj24b-enEHA-7yC6d-84fGH | 15/17/8 | 87.8 | 1.06 | 2026-07-02 23:24:28 · 34m 17s | |
| CSGO-ZCTkY-mbZU2-p9FDJ-hFBcm-iNBYN | 20/18/6 | 96.3 | 1.17 | 2026-07-02 20:46:48 · 39m 3s | |
| CSGO-k9eOQ-MNCTS-ZmRNQ-p7KLZ-F5WwP | 20/11/5 | 98.7 | 1.56 | 2026-07-02 20:11:58 · 31m 27s | |
| CSGO-NyQyZ-67iuf-r45Mo-uhj4R-iaM2G | 13/14/4 | 79.9 | 1.07 | 2026-06-29 18:33:56 · 31m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.