Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hhQrJ-aVz7v-dPcED-POcsS-iHLHA | 9/19/6 | 48.3 | 0.60 | 2026-07-06 15:53:15 · 31m 57s | |
| CSGO-nGhOx-MGyBY-fYeei-2TwJT-a6KbM | 12/12/5 | 72.7 | 1.19 | 2026-06-27 15:22:58 · 24m 54s | |
| CSGO-9N2PM-PfOBo-fy4Nz-KeW5P-PRqmJ | 20/18/6 | 78.0 | 1.23 | 2026-06-27 14:38:18 · 40m 0s | |
| CSGO-nokLw-6ONrk-oxksG-2wWwv-vMUSH | 11/11/6 | 74.9 | 1.11 | 2026-06-27 14:09:50 · 25m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.