Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dcmTK-asoJY-4eoOi-sjDGh-dPVeL | 35/22/6 | 123.4 | 1.70 | 2026-07-03 04:08:55 · 47m 15s | |
| CSGO-nBoBE-y9FZr-tn39i-EO5cd-K564E | 28/14/4 | 95.6 | 1.63 | 2026-07-03 04:08:55 · 42m 28s | |
| CSGO-R23YL-HSc3r-ZxaHL-LHpTK-pJvnC | 29/18/6 | 102.4 | 1.62 | 2026-06-17 11:32:10 · 44m 8s | |
| CSGO-iQQpd-kLULG-9EptD-z7qdE-JKNQC | 23/14/5 | 100.8 | 1.38 | 2026-06-16 10:05:04 · 38m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.