Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7a6DQ-MBqa3-wvS79-5EbS8-9oQuK | 26/12/5 | 135.3 | 1.98 | 2026-06-25 19:20:56 · 28m 44s | |
| CSGO-qbraM-z2NvB-kMVir-K6rPs-nNjeC | 18/12/8 | 106.5 | 1.48 | 2026-06-24 14:28:38 · 30m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.