Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qBncA-Bwisu-QSVd2-q5ZLG-CUQ7B | 22/11/7 | 97.3 | 1.69 | 2026-07-01 09:09:23 · 31m 12s | |
| CSGO-d6yVs-ZuptF-naGwU-MGWFq-T3kwG | 14/7/5 | 96.8 | 1.56 | 2026-06-26 13:19:20 · 23m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.