Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Kqy3O-93q6N-5F8J7-7fz5k-a5UrC | 17/16/5 | 92.7 | 1.38 | 2026-07-03 19:38:01 · 26m 15s | |
| CSGO-stQLK-97OM2-AZZCQ-xbayo-AYEyB | 16/20/2 | 54.6 | 0.86 | 2026-07-02 14:00:01 · 44m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.