Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U762c-E4p98-etYiC-27ECy-KCqYF | 17/16/3 | 80.1 | 1.18 | 2026-07-01 20:24:26 · 32m 24s | |
| CSGO-NQ4MQ-5K34P-hoOOq-ktxo7-ipxMM | 3/15/0 | 29.1 | -0.01 | 2026-06-27 19:29:11 · 22m 36s | |
| CSGO-JfOnb-zOctU-HdTnM-TNaOG-Lp6qB | 7/14/4 | 49.4 | 0.61 | 2026-06-17 20:39:29 · 34m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.