Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6bBHN-uKsAV-sVZu3-nWVEY-FvxfF | 16/16/7 | 87.9 | 1.19 | 2026-07-02 00:34:23 · 30m 20s | |
| CSGO-jc3iq-aUaLm-cUCb9-tkJPU-B7r4N | 18/14/4 | 81.6 | 1.25 | 2026-06-27 23:22:51 · 33m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.