Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iw3yx-pZvL9-J3fJC-YrDA4-OAqVQ | 11/21/3 | 51.9 | 0.63 | 2026-07-02 15:25:18 · 33m 1s | |
| CSGO-AHxuF-BoiHo-2iAuk-vXaFi-DFAkE | 8/15/5 | 52.3 | 0.67 | 2026-07-02 13:01:59 · 31m 21s | |
| CSGO-PvcDG-Cw9Fz-CCUG2-dPrNX-Bkb3K | 9/18/3 | 56.3 | 0.62 | 2026-06-29 18:51:34 · 35m 0s | |
| CSGO-V6eC3-UYn2O-rWRvm-x8aTX-oQtWK | 8/10/3 | 56.3 | 0.87 | 2026-06-29 18:18:25 · 30m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.