Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3kE5P-65wto-WfCdO-vuZvi-ZOQmH | 22/15/8 | 98.7 | 1.59 | 2026-07-06 21:40:48 · 34m 42s | |
| CSGO-x6DGq-ihnAi-mpyBD-VQoEN-dwhrM | 23/17/5 | 86.2 | 1.31 | 2026-07-03 18:04:58 · 34m 41s | |
| CSGO-hkAaP-d65JR-SsPwX-w97PP-LmztJ | 20/9/2 | 71.5 | 1.49 | 2026-07-03 17:25:00 · 35m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.