Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ivVuS-RcCHV-QbZ5S-pddJw-zhJaA | 15/12/5 | 90.6 | 1.30 | 2026-07-04 22:38:45 · 29m 45s | |
| CSGO-SmLcb-YWTNV-TSuvB-Oowwh-6tZpG | 18/20/6 | 67.2 | 0.94 | 2026-07-04 00:51:19 · 46m 36s | |
| CSGO-CzMON-HFU8Z-b8cOW-xbRmv-z2KLH | 14/16/4 | 60.1 | 0.84 | 2026-06-29 20:00:32 · 43m 51s | |
| CSGO-Nm2ph-2ykxE-TVGYX-MT8Ax-pWX9G | 17/21/4 | 77.4 | 0.96 | 2026-06-28 21:14:33 · 38m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.