Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ybUkO-Fh33Z-sHcd6-a72KE-Xo3mA | 19/11/5 | 79.3 | 1.43 | 2026-07-03 11:44:34 · 31m 13s | |
| CSGO-7ZAZo-WStRu-tUFEZ-SF3up-jsnAL | 20/13/2 | 90.6 | 1.45 | 2026-06-23 18:31:51 · 36m 14s | |
| CSGO-TXnnf-UCDE7-JCGuy-Czec4-dfVvD | 16/12/3 | 90.9 | 1.31 | 2026-06-14 11:56:39 · 26m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.