Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QkmOk-dc3Ju-mTxJh-CfYPG-Ycf8E | 12/9/4 | 90.9 | 1.35 | 2026-07-07 19:15:28 · 22m 17s | |
| CSGO-UCDF7-L4bH3-LwhPc-E9DYO-6wJoD | 7/10/4 | 54.9 | 0.77 | 2026-07-02 17:06:51 · 28m 27s | |
| CSGO-5TJb2-qvnac-6S8Ai-AFtVz-2MUSH | 29/16/3 | 112.0 | 1.70 | 2026-06-18 21:04:07 · 33m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.