Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4PQEG-CGfiZ-jLkcb-XNf7A-jTiLJ | 23/18/5 | 109.9 | 1.29 | 2026-06-29 18:58:02 · 38m 33s | |
| CSGO-yuOqE-Fk3To-FeXDy-575E7-meAtG | 16/21/7 | 75.3 | 0.96 | 2026-06-18 19:14:15 · 46m 52s | |
| CSGO-4mhET-mKPcG-3zBc4-XxP2B-o9XDJ | 18/18/10 | 94.5 | 1.17 | 2026-06-16 19:30:40 · 38m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.