Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eK67a-U4tUh-35iKt-fTZG7-izQqJ | 12/6/6 | 70.5 | 1.32 | 2026-06-25 19:35:03 · 22m 16s | |
| CSGO-esGCR-2uVTS-OqM9E-3UfZ3-kAXHK | 23/15/2 | 92.0 | 1.45 | 2026-06-14 11:19:50 · 33m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.