Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RbQeE-sr6o9-wqJmu-jnmrR-d7xbE | 12/13/4 | 78.4 | 1.01 | 2026-07-03 23:12:46 · 27m 37s | |
| CSGO-ZfTpN-Q8xRU-iYmZh-u3RSA-kdbhQ | 19/18/4 | 80.9 | 1.17 | 2026-07-02 22:14:11 · 45m 4s | |
| CSGO-HLNLc-En4Cu-z2B5s-GAJRP-u8SKF | 22/16/4 | 111.0 | 1.44 | 2026-06-28 20:18:53 · 40m 22s | |
| CSGO-OA3UQ-QhtsK-rY4De-eKePj-hiyfF | 17/16/4 | 81.5 | 1.15 | 2026-06-27 10:43:20 · 36m 35s | |
| CSGO-J9NLz-DGFep-WHpJw-YM9NC-NT2YP | 11/14/5 | 66.8 | 0.94 | 2026-06-22 18:56:32 · 27m 27s | |
| CSGO-kWf7b-v6mnP-a7cBX-7cmJs-XD8aC | 8/16/6 | 45.2 | 0.52 | 2026-06-15 19:38:43 · 31m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.