Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-K53HL-dBTrN-jmWOZ-7E5jU-zG3YP | 7/17/12 | 72.3 | 0.75 | 2026-07-05 19:34:45 · 33m 3s | |
| CSGO-Ab4Uz-DHdjW-o3mkS-RNZXT-evbxJ | 7/15/11 | 51.8 | 0.76 | 2026-06-25 19:19:28 · 35m 32s | |
| CSGO-ia4C7-vVZyY-oxzcR-7RkHr-3MEKO | 6/16/4 | 33.8 | 0.40 | 2026-06-22 19:16:00 · 27m 51s | |
| CSGO-c3BiX-oeXhR-wh6Xk-7LuKO-M8MkO | 7/16/7 | 78.5 | 0.64 | 2026-06-14 19:05:05 · 27m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.