Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7kURW-WGhSK-bW7i8-NAMkT-TkkfO | 14/19/4 | 78.7 | 0.80 | 2026-06-28 13:27:22 · 37m 40s | |
| CSGO-dAAwK-8ZrCL-JF2AQ-spc33-ZLhnL | 19/6/8 | 142.8 | 2.08 | 2026-06-25 19:43:52 · 21m 29s | |
| CSGO-AGF7L-5OMMD-XvrdB-dwrZE-J9tvE | 18/7/3 | 109.8 | 1.81 | 2026-06-25 10:37:22 · 21m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.