Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wJaKr-98oKZ-Vr6FN-u27U8-Syv9H | 8/15/1 | 61.1 | 0.58 | 2026-07-08 07:02:48 · 19m 43s | |
| CSGO-4SLdz-6MycB-SYtmL-9rJSy-jVMQC | 9/13/3 | 53.0 | 0.86 | 2026-07-06 02:19:04 · 25m 51s | |
| CSGO-fa2t7-daAiY-opCcH-2BVCd-vEkwG | 8/20/7 | 59.5 | 0.56 | 2026-07-01 04:30:34 · 33m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.