Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tYRBW-5MOZd-ekLiM-HSuRv-Ght4N | 8/15/5 | 69.9 | 0.78 | 2026-07-02 19:32:17 · 28m 21s | |
| CSGO-tCo2k-GWx2t-cELTj-PdC3b-LQSuK | 10/19/11 | 72.4 | 0.84 | 2026-06-26 21:26:53 · 35m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.