Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c7ZSc-QHimk-a6ceP-U2Tsv-QWJeB | 22/16/4 | 101.3 | 1.46 | 2026-07-02 19:57:44 · 34m 2s | |
| CSGO-dLKqw-DojRX-F8mzU-dBj8M-3cUiA | 17/17/5 | 79.7 | 1.12 | 2026-06-24 20:13:51 · 42m 12s | |
| CSGO-LDcJ9-UGqFF-2U6Bq-Jm574-8AF4C | 12/17/5 | 47.5 | 0.75 | 2026-06-16 19:44:42 · 33m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.