Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kmMAY-C768j-cmpuD-yEqrX-XvmHB | 10/14/2 | 77.1 | 0.88 | 2026-06-30 13:17:48 · 15m 21s | |
| CSGO-GHaZT-rcaqS-5edRQ-qGxww-RWjXM | 19/22/10 | 76.9 | 1.06 | 2026-06-28 16:54:51 · 49m 18s | |
| CSGO-ndEoE-aYTmr-Oo2w2-qHkAd-Zu8GJ | 15/10/4 | 70.3 | 1.31 | 2026-06-28 13:16:43 · 30m 40s | |
| CSGO-p7xMT-Kz6L5-CECSY-UKPCb-b5EiJ | 17/17/6 | 62.8 | 1.04 | 2026-06-27 20:25:18 · 38m 22s | |
| CSGO-d5xvm-G8mvn-VQGhB-4BFK8-6z8aC | 20/20/8 | 86.4 | 1.20 | 2026-06-26 10:00:47 · 34m 10s | |
| CSGO-HkJue-mRpsW-7LDZX-4DveA-XTKXL | 15/18/3 | 84.3 | 0.99 | 2026-06-25 16:25:36 · 32m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.