Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9ikUp-P3DhE-dKpCQ-iaqQo-AsFiJ | 9/15/4 | 64.1 | 0.62 | 2026-06-28 21:12:36 · 29m 40s | |
| CSGO-NL2ti-yf7mG-xOnip-jYajo-niyfF | 12/13/2 | 70.4 | 0.98 | 2026-06-28 20:43:57 · 25m 34s | |
| CSGO-uJ4md-UxHE2-WccGH-m5J39-MVunC | 9/7/1 | 58.3 | 1.11 | 2026-06-27 20:40:07 · 24m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.