Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2MSn3-VyvWs-Aad4o-Rir7Y-zQJLH | 10/15/2 | 67.6 | 0.77 | 2026-07-02 17:19:55 · 25m 54s | |
| CSGO-jEMLn-Zcp2o-WM95Y-tHvOT-QmztJ | 16/18/6 | 76.9 | 1.06 | 2026-07-02 01:35:29 · 36m 33s | |
| CSGO-PXLK4-iUcv3-jbczu-wq34i-mYH4C | 6/14/4 | 48.6 | 0.53 | 2026-06-17 19:36:18 · 25m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.