Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dXEJR-TxhnO-tNkvL-SJ6X3-kLzkG | 15/16/8 | 64.8 | 0.97 | 2026-06-26 12:31:42 · 37m 58s | |
| CSGO-cbeWE-AOKLQ-SqJUY-2MW64-OqTiA | 12/15/3 | 60.5 | 0.90 | 2026-06-22 19:00:36 · 33m 5s | |
| CSGO-vUR5V-948Ro-PpvVP-AcBpG-Yo9aC | 4/15/4 | 44.3 | 0.36 | 2026-06-22 18:31:40 · 21m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.