Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WGdLS-2SC9N-EArEB-Xkaro-ZXfWA | 6/16/3 | 58.9 | 0.29 | 2026-07-03 22:18:46 · 21m 58s | |
| CSGO-JRq2H-GRPnf-bBaEo-MJwnu-N3MAK | 26/13/5 | 113.6 | 1.72 | 2026-06-27 00:29:43 · 38m 4s | |
| CSGO-UBdcx-WvmiG-mqYb3-RAea7-xeYfE | 8/16/3 | 68.5 | 0.55 | 2026-06-26 23:45:51 · 29m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.