Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uazji-iAGya-p7XQb-fWbKL-LnCcO | 4/4/3 | 63.6 | 1.02 | 2026-07-04 14:50:10 · 10m 27s | |
| CSGO-DAaOc-Nru27-dWtBt-pij6i-ZYsFF | 7/14/3 | 52.7 | 0.45 | 2026-06-29 19:47:46 · 29m 21s | |
| CSGO-PsiRN-8QF8n-HWU6Z-d95Pu-NMOtQ | 12/18/8 | 71.7 | 0.89 | 2026-06-19 19:05:38 · 33m 22s | |
| CSGO-aTKO4-o2G3u-6qiLZ-wRani-OO2xK | 18/18/4 | 76.8 | 1.09 | 2026-06-19 16:08:08 · 38m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.