Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LZe9M-c3tdp-yCdur-Kx9Z2-OVkTL | 18/17/9 | 76.3 | 1.19 | 2026-07-02 18:51:36 · 42m 50s | |
| CSGO-jT2px-ZCRLA-YN8eF-ZrCvZ-huxwQ | 17/16/4 | 70.6 | 1.05 | 2026-06-24 22:15:17 · 43m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.