Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N2kbA-yJEdr-f5hRv-dQrfh-KtcZH | 12/18/0 | 72.4 | 0.72 | 2026-07-03 00:01:56 · 28m 47s | |
| CSGO-AZqzx-H67Vq-R5Mxs-Pu4nS-BHLXL | 15/9/4 | 88.7 | 1.57 | 2026-07-01 23:37:33 · 22m 10s | |
| CSGO-5cLxA-5NXdD-wbiPr-43DRe-G6LHA | 19/13/4 | 101.8 | 1.43 | 2026-07-01 18:28:27 · 30m 43s | |
| CSGO-tG3qz-sySiO-WKrQQ-LzupF-59qBE | 11/9/6 | 76.1 | 1.41 | 2026-06-26 22:27:31 · 20m 53s | |
| CSGO-V359a-ar2G4-8UY87-v2JAz-dMnfO | 14/14/4 | 76.4 | 1.07 | 2026-06-17 20:43:39 · 27m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.