Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-m4ef8-JBcKi-zs8jA-wFK58-LdNEL | 16/11/2 | 92.5 | 1.35 | 2026-07-08 11:46:36 · 27m 1s | |
| CSGO-BhkYy-TBU5V-NP6LB-psdZy-jVMQC | 20/21/9 | 102.3 | 1.26 | 2026-07-04 00:07:18 · 42m 1s | |
| CSGO-JA38Z-JMaN2-CMdMH-D23wU-jFXsO | 10/18/5 | 68.0 | 0.72 | 2026-07-03 22:13:50 · 30m 50s | |
| CSGO-NuojR-Nn4Yk-xeFXj-YOYk6-2pmwG | 11/15/2 | 72.8 | 0.91 | 2026-07-03 20:38:46 · 26m 35s | |
| CSGO-kyeZP-djx5o-b3KwN-on84E-zn33L | 25/19/9 | 97.7 | 1.35 | 2026-06-20 23:05:18 · 54m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.