Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MurSo-txFy9-nJMRD-AuGnK-5naAB | 18/16/9 | 91.1 | 1.23 | 2026-07-04 18:38:20 · 41m 28s | |
| CSGO-KG4jj-Ry7wW-TU3fq-PA8C2-ONCEB | 12/10/6 | 90.5 | 1.30 | 2026-06-30 15:16:43 · 23m 52s | |
| CSGO-k9s5H-reix2-QFB5S-urXP4-LB6iL | 21/8/7 | 128.7 | 1.98 | 2026-06-25 17:08:31 · 28m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.